Shelby Bassett

3rd Place Winner, 2016

+ Selected  Detail Model, 2016

 

The Closed Loop

The concept of complex closed loops evolved after an analysis of the variety of factors influencing the project including connection to land, sustainability, the collective, the individual, learning pedagogies, and more. It seeks not to harness a diverse, rich environment that directly represents the uniqueness of the Curtin student population.

The design allows for each of these students to interact with F06 on a personal level whilst still maintaining a connection to a whole, replicating the feeling of a home, and all the sentiment that accompanies it. The main way inhabitation has been encouraged in the building is through its designation of programming. Instead of a variety of spaces that act as a platform for specific activities a single room takes on the programming of a variety of activities. Instead of a learning space it becomes their space, their home away from home where they are free to experiment and fail.

Movement paths have been moved to the periphery to allow for the inhabitation. Level changes allow for both stages and dens, inviting both introverts and extroverts to be themselves in the space. The user is always connected to their home (studio or learning hub) when they are within the building site and sight through voids, ramps, and fenestrations. Through this encouragement of inhabitation a layering of complexity will emerge. Each of these layers will overlap with hundreds of other layers creating a complex closed loop system. The building cannot create this, only the users can.


 
 

Networking

The shading system requires at least two people to operate it. This requires finding a buddy, and encourages socialisation and communication face to face through technology, which is uncommon these days.


 
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